Lost Mine of Phandelver
The Lost Mine of Phandelver (D&D 5e) – Pre-game Briefing
This is an introductory campaign for four players starting at first level, with an expected duration of four to six sessions. The campaign is set in the Sword Coast region of the Forgotten Realms, a short distance from the city of Neverwinter.
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big”, and that he’d pay you ten gold pieces each for escorting his supplies safely to Bathen’s Provisions, a trading post in Phandalin. He then set out ahead on you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business”.
The following players are scheduled for this campaign:
- Josh Renne
- Deborah Feigenson
- Curtis Whitlow
- Ramin Peyghaleh
Dungeon Master: Jim Bradfield
This campaign is expected to run every Saturday afternoon until completion, barring scheduling conflicts. The first session is scheduled for Saturday, Sept. 6.
Rules and Available Sources
This campaign will use the D&D Basic Rules (5th ed.) and the D&D Player’s Handbook (5th ed.). The Basic Rules are available as a free PDF on the D&D website and are sufficient for playing the game with any of the classes described therein. The Player’s Handbook (PHB) contains additional races, classes, backgrounds, feats, and spells; a copy will be made available at the table, although it is recommended that players using PHB content have their own copy for reference.
Players may elect to create their own character, or use any of the pre-generated characters included with The Lost Mine of Phandelver, which include the following:
- Human fighter (Lawful neutral, Noble, Champion archetype, defensive fighting style)
- Human fighter (Lawful good, Folk hero, Champion archetype, archery fighting style)
- Hill dwarf cleric (Neutral good, Soldier, Life domain)
- Lightfoot halfling rogue (Neutral, Criminal, Thief archetype)
- High elf wizard (Chaotic good, Acolyte, Evocation tradition)
For players who elect to create their own character, the following options are available:
- Race: all races in the PHB are available except for Dragonborn, Half-orc, and Tiefling.
- Class: all classes in the PHB are available.
- Alignment: all non-evil alignments are available.
- Ability scores: players may choose any one of the following options:
- Standard array — distribute the following scores: 15, 14, 13, 12, 10, 8.
- Point buy — distribute scores as described under “Variant: Customizing Ability Scores” on Basic pg. 8/PHB pg. 13.
- Roll — roll 4d6 and record the sum of the three highest rolls. Generate six scores this way and distribute as desired. You may reroll if you meet either of the following conditions: the sum of your ability modifiers is 0 or less, or your highest ability score is 13 or less. These rolls must be observed by the DM.
- Feats: players may take a feat in lieu of an Ability Score Improvement when they level up, as described on PHB pg. 165.
NOTE: All descriptive fields (name, physical characteristics, traits, ideals, bonds, and flaws) are REQUIRED. Chapter 4 of Basic and PHB includes tables for randomly selecting descriptive properties for generated characters based on their background; players may also select or invent properties at their own discretion.
A wiki for this campaign, including this briefing, is available at lostmine.obsidianportal.com.